Hatsune Miku: Project Diva X for the PS4 and PS Vita is the 10th installment of the Project Diva game series. The base game has a total of 30 songs to play. 28 of these are new to appear to the series, and 6 are medleys. As you can expect, most of the songs are performed by Miku.
This time around, instead of working down a list of songs, we’re treated with a story mode. In the story, we help Miku and friends to bring light back into 5 different “clouds” which serve as categories. You work your way up these clouds from Classic, Cute, Cool, Elegant, and Quirky.
The game play is more akin to Project Diva f than it is to Project Diva F 2nd. Granted the game play has never strayed from what you expect. That is to say, hit the correct buttons at the correct times. This isn’t to say Project Diva X doesn’t add anything new. Project Diva X introduces “rush notes” in which you’re prompted to repeatedly hit the same button in a rush to increase your score.
While the familiar free play mode is still around, the games story mode changes the formula a bit, and instead requires you to get a certain amount of “voltage” to beat songs. What this means is that you can still beat songs when you miss a lot of notes, or on the other hand lose songs even though you got a perfect. I enjoy this addition as gives modules and accessories a point besides aesthetic, as they give you certain bonuses and advantages depending on what you have equipped.
Free play is still the best though. Along with this new story mode, there are also “Requests” where a Vocaloid will give you a condition, then require you to beat in your own make-shift 3 song concert that fits their conditions.
Project Diva X has a concert editor mode which allows you to direct your own concert. While that sounds cool, this serves as a replacement and/or downgrade from the previous edit mode which allowed you to create your own music video from scratch. The concert editor merely allows you to direct the camera, and stage effects to the same song and dance. Well, just because it’s inferior,
and lazy doesn’t mean you can’t have fun with it. I did. Once. Then I never touched it again because it took to much time for little satisfaction. Strike that, I’m doing it again after the writing of this psot and am having more fun with it.
Speaking of concerts, the music videos in the game all take place on a stage. So in turn, they end up being less of a music video, and more akin to something you’d see if you looked up a live concert. This brings the focus more on the dancing, while losing story telling elements. It’s different, and it makes for less distraction while actually playing the game. At the same time though, it again comes across as lazy. For the 10th game in the series I find this both disappointing, and disconcerting. Nevertheless the game play is consistent, and that’s why I play Project Diva. To get hand cramps. The person below though? They probaly have god-like hands, cause I don’t even know how they do that.
So how about that track list? Well as I went in blind, I was pleasantly surprised that Lost Ones Weeping was in this game. I also learned that it was Rin who originally sung the song. Go figure, Rin and Luka have generally always been the singers of my favorite Vocaloid songs. This trend continued with the songs: Brain Revolution Girl, Holy Lance Explosion Boy, Calc., Akatihoha, and the Quirky Medley which featured works by Giga. To my pleasure, I also found quite a few new songs to enjoy such as, Solitary Envy, Yi-Er Fanclub, Patchwork Staccato, and The Undersea Story of Water Lily to name a few. All of which I promptly looked up with the names of Utaite I’m familiar with. As when it comes to singing I’ll take a real persons voice over a Vocaloid any day.
Sorry, not sorry. Of course there are a few songs I didn’t care for, or played my enjoyment out of… looking at you Urotander, Underhanded Rangers with your two exclusive modules per character. Ok, I still like you.
Speaking of Modules, unlike in previous games, you now earn them through the chance time, as opposed to buying them. Basically you have a chance to unlock a new module every chance time, fail the chance time, and you get no module. While most of them are dropped at random, there are a few that are tied to songs, such as the aforementioned Urotander, Underhanded Rangers. You can not unlock modules in free play.
To sum it up, Project Diva X delivers a pretty solid track list with plenty of variety, along with it’s usual style of game play. Gave us a new mode, in the form of the story mode. Gave modules more of a purpose. Music videos aren’t as creative, but at the same time less distracting. They did away with Edit Mode and replaced it with Concert Editor. All in all, it’s a fine addition,
although it feels lazy, and it’s definitely scratched my rhythm game itch. If you like rhythm games, and generally like J-pop, you probaly will enjoy Project Diva X.